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Home Computer Gaming

What Makes a Good Game, and Where Will it Lead Us From Here?

Kimberly V. Williams by Kimberly V. Williams
September 29, 2022
in Gaming
0

Considering the variety of Give Us Life different games available to us, let alone the type of games; a flash, Internet, computer, video game, it’s tough to say what makes a good game a good game. However, no matter how hard of a question this is, many people are still asking it. I’m sure I could list a few games I love in the console world, such as Need For Speed and the ever-popular Tom Clancy trilogies, but just because I may like these games doesn’t mean everyone else does! Examples of good games are out there but, they don’t really answer the question at hand. All in all, I think for everyone, the question; what is a good game? Comes down to a few major attributes. These attributes are included in the following paragraphs; of course, generalizations don’t count towards or include game titles; there are merely categorical opinions of Web Posting Reviews.

The Game Design – In some instances, you may hear people talking about the game’s design and how it does or doesn’t “work” with the game. Usually, when people are talking about the design, they are speaking in specifics of how the game was set up, and the rules of the game or the rules of engagement, so to speak. The phrase is also expended to distinguish both the game design embodied in an actual game and software documentation that identifies such a design. Other attributes of the gaming design include; narrative, mechanics, visual arts, programming, and audio.

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Game Play – This includes all player experience during the interaction with gaming systems, particularly formal games. Appropriate utilization is coupled with an acknowledgment of “what the player does.” Arising alongside game evolution in the 1980s, the gameplay was applied exclusively within the context of video or computer games, though now its popularity has begun to see use in the description of other more traditional game forms. Broadly Speaking, the phrase gameplay in video game language is used to identify the overall experience of playing the game, omitting factors like artwork and sound!

Graphics – Back in the days of the original Nintendo and even flash-based games like Asteroids, the graphics were very “blocky,” of course; most of them didn’t even realize it at the time until newer consoles like SNES and particularly XBOX and XBOX 360 came out. I think the importance of graphics is more steadily sought after nowadays because people want the best. It’s been argued that the differences between XBOX and XBOX 360 are different or aren’t different. Just the same, more people have bought XBOX 360 than XBOX, maybe for this reasoning alone.

Game Engine – This is a software system designed to create and develop computer and video games. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physical science engine or collision detection (and collision reaction), sound, scripting, animation, AI, networking, streaming, memory management, threading, and a scene graph. Many game engines are contrived to work on video game consoles and desktop operating systems such as Linux, Mac OS X, and Windows. The game maturation procedure is often economized by, in large part, reusing the same game engine to create different games.

Character Creation – Also known as Character generation, is the procedure of defining a pretend character for a game. Usually, a character’s individual strengths and weaknesses are presented by a set of stats. Games that have a mostly fictional circumstance may include traits such as race and class. Games with a more contemporary or narrower setting may limit customization to physical and personality traits.

Some people play games because of the attributes listed above. They won’t play or enjoy a game if the graphics are less than perfect, the characters are annoying, or the gameplay is buggy. Still, others play games simply because it’s a way to take a break from the real world; it’s a way to get away from the ordinary humdrum of our regular lives. Some of us, though, sometimes anal about the specifics of a console game, don’t use that same criticism when playing something like an online flash-based game because we know they aren’t made the same way (not really anyway).

Since Asteroids in the 80s, there have been several million different flash-based games released. Some of these are by big whig companies, and others are developed by individuals who enjoy making games. These games have come a long way from Asteroids and the like, and now you have all sorts of categories to choose from.

In reality, flash-based games can only get better from here on in, but I think that’s the same with any game or gaming simply because of the technological innovations that keep being created! In the end, it really depends on the user playing the game as to what makes a good game. You be the judge!

Kimberly V. Williams

Kimberly V. Williams

Incurable internet advocate. Travel practitioner. Web ninja. Introvert. Zombie geek. Certified gamer. Analyst.Set new standards for licensing Yugos in Bethesda, MD. Enthusiastic about importing yogurt in Cuba. Spent college summers analyzing bathtub gin in the financial sector. Spent 2002-2008 importing gravy in Deltona, FL. Spent 2001-2007 lecturing about circus clowns for the government. Once had a dream of writing about pubic lice in the aftermarket.

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